As Bloomberg reported, Bluepoint pitched a Bloodborne remake after several years of working towards a live-service title in the God of War franchise that was ultimately canceled. Looking for the next project, a modern-day version of Bloodborne made a lot of sense, considering the title came out in 2015 and Bluepoint was responsible for the successful Demon's Souls remake in 2020. However, Bloomberg's sources said that FromSoftware was against it, but didn't offer a concrete reason why. With some digging, Bloomberg's Jason Schreier pointed to an interview from Kinda Funny Games with PlayStation exec Shuhei Yoshida, which aired last year. In the video, Yoshida mentioned that FromSoftware's president, Hidetaka Miyazaki, wanted to pursue a Bloodborne remake, but was too busy to do it himself and "doesn't want anyone else to touch it."
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Andrej Karpathy described the pattern: “I ‘Accept All’ always, I don’t read the diffs anymore.” When AI code is good enough most of the time, humans stop reviewing carefully. Nearly half of AI-generated code fails basic security tests, and newer, larger models do not generate significantly more secure code than their predecessors. The errors are there. The reviewers are not. Even Karpathy does not trust it: he later outlined a cautious workflow for “code [he] actually care[s] about,” and when he built his own serious project, he hand-coded it.
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